Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays
Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions. This work explores the plausibility of measuring misperceptions within the small tracking volumes of consumer-grade technology, whether measures practical within this space are directly comparable, and if contemporary displays induce distance misperceptions.