Browse Conferences
Topology and deformable surfaces
The author introduced a new representation for deformable surfaces based on a fine-grained union of patches. This representation has the potential to take on an arbitrary topology in a data driven way. It is an elegant and simple representa...
The scanning and three dimensional reconstruction of facial features
The results obtained thus far concentrate on the essential low level processing of the digitised data tackling the problem of poor contrast images and the task of reliably extracting the 3D depth information using dedicated image processing...
On the use of 3D scanning and surface matching to locate patients undergoing radiotherapy planning and treatment
The authors discuss the methods and applications used to capture three dimensional (3D) surface representations of the human body. They present a 3D data acquisition system based on a IBM compatible computer running under Microsoft Windows ...
Integration of non-contact inspection with modelling of engineering components
In recent years the industry has been experiencing rapidly increasing demands for reduced product development time and improved product quality, particularly in relation to the production of complex components. This trend has resulted in th...
Authors Index
Presents an index of the authors whose articles are published in the conference proceedings record.
Implementation of Multi-Focal Near-Eye Display Architecture: Optimization of Data Path
In this work we describe the concept of a stereoscopic multi-focal head mounted display for augmented reality applications as a means of mitigating the vergence-accommodation conflict (VAC).Investigated are means of a practical implementati...
Adaptive Streaming and Rendering of Static Light Fields in the Web Browser
Static light fields are an image-based technology that allow for the photorealistic representation of inanimate objects and scenes in virtual environments. As such, static light fields have application opportunities in heterogeneous domains...
Color Transfer of 3D Point Clouds For XR Applications
In this paper, we analyse and compare four different color transfer algorithms, which were originally developed for 2D images, for 3D point clouds. In particular, we transfer the color distribution of a given reference 3D point cloud to a s...
The Perceptually-Supported and the Subjectively-Preferred Viewing Distance of Projection-Based Light Field Displays
As the research efforts and development processes behind light field visualization technologies advance, potential novel use cases emerge. These contexts of light field display utilization fundamentally depend on the distance of observation...
Depth Image-Based Rendering of Non-Lambertian Content in MPEG Immersive Video
In the context of the development of MPEG-I standard for immersive video compression ISO/IEC 23090-12 (MIV), the need of handling scenes with non-Lambertian materials arose. This class of material is omnipresent in natural scenes, but viola...